• 29 Aug, 2014

    Environmental Destruction

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    Hi, guys. It’s Marcin, Technical Artist here again with a shiny, new update for you. It’s been a while since we showed you any of the new gameplay systems and so we thought we would give you an update on the reimplementation of the environmental destruction in the world. Our main aim with destruction has […]

  • 18 Jul, 2014

    Dev Update – Construction

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    Hello again! For those of you who have played or seen videos from our UE3 demo, you will have seen our prototype construction mode where you can rapidly materialise destructible blocks using your RMD tool. We’ve been working lately on improving the construction system in Unreal 4, with some awesome results! Our Technical Artist, designer, […]

  • 20 Jun, 2014

    Dev Update – Foliage Destruction

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    One of our main design ideals for Eden Star is that the player should always be able to make their mark on the world. Weapons should do damage to anything they hit, and if it does not break, there should still be some visual evidence of its effect. Something we’ve been having fun with recently is the […]

  • 23 May, 2014

    Comic Con London

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    Hello all! It’s Comic Con weekend in London! We’re still cracking on with work on Eden Star, but we have sent ambassadors to Comic Con to spread the good word to good folks, and forsake the earthly pleasures of Comic Con. If you’re there this weekend, keep your eyes peeled for the handsome visage of […]