• 26 Sep, 2014

    Introducing, the Gauss Gun


    Hello again from the Flix studio! We’ve shown a lot about the environment of Eden Star, but very little on the really cool stuff. Stuff like weapons. Ladies and gentlemen, introducing your new best friend, the Gauss Gun.     We want you to feel like the badass you are when you step out into […]

  • 29 Aug, 2014

    Environmental Destruction


    Hi, guys. It’s Marcin, Technical Artist here again with a shiny, new update for you. It’s been a while since we showed you any of the new gameplay systems and so we thought we would give you an update on the reimplementation of the environmental destruction in the world. Our main aim with destruction has […]

  • 18 Jul, 2014

    Dev Update – Construction


    Hello again! For those of you who have played or seen videos from our UE3 demo, you will have seen our prototype construction mode where you can rapidly materialise destructible blocks using your RMD tool. We’ve been working lately on improving the construction system in Unreal 4, with some awesome results! Our Technical Artist, designer, […]

  • 20 Jun, 2014

    Dev Update – Foliage Destruction


    One of our main design ideals for Eden Star is that the player should always be able to make their mark on the world. Weapons should do damage to anything they hit, and if it does not break, there should still be some visual evidence of its effect. Something we’ve been having fun with recently is the […]