Monthly Archives: November 2013

Casual Connect Kiev

Hi everyone,

What a crazy few weeks it has been for Flix. This past weekend we have been at Minecon out in Florida, but we’ll have a full update dedicated that later this week.  In this particular update we are going to concentrate on our time in the incredible Ukrainian city of Kiev.

flix john tearle kyle jobson

We were fortunate enough to be invited to Casual Connect as part of the Indie Showcase. It was an absolute privilege to be included alongside such talented indie developers. A special thanks goes to our ever Humble but supremely talented Francesco Maisto, the man behind the hideously addictive and elegantly beautiful puzzle game QUAD.

Another special mention Goes to Alex and Andrey from Rushlab. They showed us their current iPad based project Universe, which was absolutely incredible and will be coming to Kickstarter very soon. The game felt like a combination of the board game Eclipse and EVE online and looked simply stunning. So please keep an eye out.

casual connect kiev

A big thank you has to go to the people of Kiev, not only for their valuable feedback but also the warm welcome. Over the two days hundreds of people got hands on with Eden Star and the feedback was generally positive from both devs and conference goers alike. It was interesting seeing the game being played by a more casual audience and to see how well the game translated for non-English speaking gamers.

 

On a final note the apartment block we stayed in was awesome. It was a former soviet tower block that was reminiscent of a film set if they made a Half Life 2 movie. The last thanks has to go to the most important people we met on our trip, our two new Lebanese friends who served us the world’s greatest falafel at 4 in the morning, when everywhere else in Kiev was closed.

Stay tuned for more news.

Kyle

flix kiev stairway

Still Kicking Statement

eden star available for pre-order black

On behalf of everyone at Flix, I would like to say a huge thank you to each and every one of you for your pledges, comments, and support. It has been amazing (and humbling!) for us to hear that you are as excited about the game as we are, and want to play it as soon as possible. We have read every comment and have taken all that you have said onboard.

So, due to the feedback and slow traction on Kickstarter we have listened to your feedback and decided that today we are cutting our Kickstarter short. We are proudly announcing that no matter what happens, we will create Eden Star, and you can get your hands on an updated version of the Pre-Alpha Combat Tech Demo via the Eden Star website with every pre-order of the game. This allows us to make builds of the game available at the earliest opportunity and at the lowest price point for early backers, but not compromise on the quality that we at Flix forever aspire to deliver.

Let’s keep it simple! Any early pre-orders of the project will be able to be purchased at the discounted price of $15, and will receive access to the very first playable Eden Star Alpha build and all updates thereafter. All backers will also receive the Eden Star Pre-Alpha (created in UE3. ETA: December 2013), if you would like to pledge more, then you can!

Backers can now pledge via our Humble widget which accepts payment via Paypal, Amazon Payments and Google Wallet.

We also plan to add further tiers at a later date for those who want them, but for now, the focus will be on developing the core aspects of the game, and as before, we want your input to create it. All proceeds will go towards development, and we anticipate being able to release regular updates from Alpha onwards. We will also be keeping you all up-to-date with the latest developments through regular updates and weekly video sit-reps.

We want to be as transparent as possible, and with this in mind we have broken down the project to allow us to deliver a working version of the game within a shorter timeframe, but as polished as possible.

Ultimately, we are so passionate about making Eden Star, no matter what happens it will be completed! We are self-funded and will continue to make what we believe could be something special and fun to play. The more funding we receive, the more of the full scope of the game we can create – so please spread the word!

Once again, thank you for your support and please remember that under Kickstarter’s terms and conditions you will not be charged for any pledges made on the cancelled kickstarter!

Also, we’d like to announce that tomorrow, we will be showing the demo at Minecon in Florida! If you happen to be at the event, we’d love to see you there and give you a chance to play our new, improved demo!

minecon logo

New Pre-alpha feature: Turrets!

Welcome back!

Tonight we’ve got something special to share with you. Many of you that have played the Pre-alpha Combat Tech Demo have commented that you feel it’s missing something… Something that allows you to turn your back on your Eden Kit for a few seconds without fear that it will be destroyed. Something like… turrets.

Well… here you go!

As always, bear in mind that there are still some bugs, and the video shown has debug lines enabled. The version we distribute to you will be a whole lot nicer.

eden star turret

Thanks for reading, and remember to check back here regularly for more updates!