v0.1.2 Multiplayer Released & Winter Promotion!

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Greetings Pioneers!

We’re very happy to announce multiplayer is now live! To celebrate this we’ll be running a Winter promotion (coming very soon).

We have half a dozen official servers going live throughout the next few days, thanks to Multiplay, and are currently hosting PvE servers that require players to invite others to their colony in order to play cooperatively;

‘P’ = Create Colony

Hold ‘R’ = Invite player to Colony (You must be next to a player to do this)

You can see our server setup guide here if you would like to start your own server.

Please note that previous save versions will not work with v0.1.2 due to multiple changes, including incorporation of multiplayer and the colony system. There may also be other issues and infrequent crashes! For more information you can see our full list of known issues at the end of the new change list in this post.

We’ve dropped quite a few bits of major content into this release as well!

In celebration of the new Star Wars: The Force Awakens (A huge inspiration on the game) The New Energy Blade,

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two powerful new weapons,

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two vicious enemy creatures,

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and a Colony (team) System as mentioned above for multiplayer co-op! which allows you to share buildings and materials with other trusted colony members.

The full additions and changes are as follows:

v010Additions

  • Multiplayer is here! – PVP and Co-operative play.
  • Colony system (Teams). Pressing ‘P’ (for party) allows you to now create a Colony and invite players to it. Hold ‘R’ (request) while looking at a player to invite them to your clan. In the Colony menu you can manage Colony members and set different ranks, which come with different privileges.
  • Early in-game text chat system – press ‘T’ to talk to other players in your proximity.
  • You can now build multiple MATA-Tool Modules and Weapons, allowing you to share with other players in your clan by being near an Eden Kit while not having them equipped – they should show in Eden Kit Storage in the Equipment Menu.
  • New Melee weapon – Energy Blade. Slices through hostiles at close range and has a three-hit combo.
  • New Melee system for Baton and Energy Blade – Click to Quick Attack or hold and release to Power Attack. Melee now lunges forward and auto-targets hostiles, as well as dealing force to the target. Power Attack lunges much further and deals more force.
  • New ground-based enemy – the Stalker. Extremely quick and very dangerous at close range.
  • New flying enemy – the Ika Viper.
  • Flying enemies now have a Ram attack.
  • New weapon – Sniper Rifle. A high damage, long range weapon.
  • New weapon – Submachine Gun. With a high rate of fire and a fast reload, this weapon is perfect for close-range encounters.
  • New consumable ammo types for weapons – Sniper and SMG clips
  • Added random Eden Kit drops in both Multiplayer and Single Player.

v010Changes&Balancing

  • Enemy A.I balancing and many changes to the spawning system. There will now be more consistent wave behaviour based on player and base progression.
  • Major balancing pass over all weapon stats – no more crazy bullet spread!
  • Many improvements and changes to Post-Process visuals.
  • First pass of progression system:
  • You will now only start with Materialise (build), Energy Harness (mine) and Baton (melee) modules.
  • Players no longer start with the MATA-Combat (Smash) upgrade.
  • Players now start with Vortex Drills upgrade.
  • Updated destructible rock visuals
  • Tweaks to Normal and Hardcore game modes. In Normal mode you start with a Pistol, ammunition, 5 Illumium and 2 Teslinium. Hardcore removes these.
  • Melee now becomes your default primary module if no other other modules are equipped in that slot. While in an empty module slot you can Left Click to Melee.

v1BugFixes

  • Fixed Rock destruction visuals in Multiplayer.
  • Fixed several server and client crashes, including loading from a server save file.
  • Fixed late joiner issues with becoming out of sync with the server time.
  • Fixed not being able to build walls around the Auto Turret.
  • Fixed Enemies being unable to attack Primitives blocking their path. This results in much fewer enemies getting stuck unable to reach the Eden Kit or any turrets.
  • Fixed multiple AI spawning and attacking bugs which should result in more AI at night and fewer that spawn without attacking.
  • Ikas will no longer become non-interactive on death nor will they fall through the world when dying from smash.
  • Fixed multiplayer issue when a player was disconnected or left a server and tried to rejoin they got quickly disconnected again.
  • Fixed multiplayer issue when a player entered an incorrect password when attempting to join a server the next time you entered a password it would do nothing.
  • Fixed multiplayer issue when a player was disconnected or left a server and then the next time they tried to join a server it would do nothing.
  • Fixed issue with some foliage assets going invisible at certain angles.
  • Fixed an issue where Ikas would be invisible in multiplayer but would still attack the player.
  • Fixed an issue where some missile turrets wouldn’t close back up after killing an enemy.
  • Fixed an issue where the Ika’s Unstable Pull effect would trigger extensively often when hit with lasers.
  • Fixed UI bug with Construction UI min and max buttons.
  • Fixed UI bug with deleting an item from your inventory while in single player where the item remained at 0 until quitting the Menu.
  • Fixed issue where old Eden Kits would not show up on the deployment screen when a server is loaded from a save slot.
  • Fixed issue with destructible rocks showing as solid on a client but partially destroyed on the server.
  • Fixed issue where exploding Splintermites cannot be blasted away.
  • Fixed issue with Splintermites occasionally facing the wrong direction when attacking structures.
  • Fixed issue with Turrets not targeting Cirrus Spores.
  • Fixed issue with structures going invisible on some clients when attempting to sell them and then cancelling the sell.
  • Fixed issue not being able to build in certain locations near in-vertical landscape sections (mountains and cliffs).
  • Fixed issue with certain minerals being unusable.
  • Fixed issue with Vogel following the player around.
  • Fixed Missile Turrets not retracting correctly after firing.
  • Fixed issue with Gauss Gun remaining out on a player’s tool when re-joining servers.
  • Fixed issue with HUD appearing over the intro sequence when starting a new game in single player.

You can find a more in depth bug fix list and our latest known issues here on our Trello board.

We cannot thank you all enough for helping us get to this pivotal point in the games development! We’re now at a stage where the majority of the core mechanics have been properly established.

It is also important to state that the vision for Eden Star has expanded with the communities input. For this reason it is improving as we continue to develop the game on the way to Alpha in the new year.

We’re not actually done just yet… To top that off we’ve got a few brand new desktop backgrounds available that sum up the vision for the game.

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Get the 4k Version here.

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Get the 4k Version here.

See you all in the fray, and Have a great Christmas!

– Team Flix