Experimental Branch Update! v0.3.6

Greetings Pioneers!

Some essential changes that involve removal of outdated build items have gone in, that unfortunately mean previous saves won’t work when you update to this version. Good chance to start a fresh game! These changes are required to progress to the later versions of the game improvements we’re making.

Because of the lack of additions this week we’ll be trying to get extra stuff in for next week <3.

Here’s the full breakdown:

Changes

  • Refined the terrain by some roads that looked out of place
  • Removed Arch Walls and Arch Wall Corners due to them causing problems in engine

Bug fixes

  • Fixed several missing physics material issues
  • Fixed an issue where you could press objective buttons multiple times
  • Fixed an issue where alien blood would splatter when you hit glass
  • Fixed an issue where some concrete barricades in the Dam would appear orange
  • Fixed an issue where some dead pioneers would hover slightly above the ground
  • Fixed an issue where gaps would appear on certain cliffs next to the Dam

See you in the fray

– Team Flix

Experimental Branch Update! v0.3.5

Greetings Pioneers!

Another minor update, but a nice shiny one none the less whilst we work towards the bigger things. If there are any small tweaks, we’re on it like a moth to flame!

If you’re unfamiliar with how you can get access to these experimental updates of our later builds, please follow our previous post here – https://steamcommunity.com/games/EdenStar/announcements/detail/2695856977249967340

Additions

Updated inventory icons for:

  • AdvancedWiringKit
  • BasicWiringKit
  • Dynamo – NEW
  • Electromagnet
  • Graphene
  • Matter Converter – NEW
  • MemoryAlloy
  • Mesh
  • NanoTubes
  • PlasmaFire
  • Polyaniline – NEW
  • ReinforcedGlass
  • SiliconeRubber

Changes

  • Smoothed out multiple areas of sharp terrain geometry near cliff edges

Bug fixes

  • Fixed an issue where random bumps of terrain would appear at the camp behind the Tower
  • Fixed up some roads that would float above the terrain
  • Fixed an issue where unwanted rock textures would appear on sandy areas
  • Fixed an issue where bullet hit decals would look the same on every material
  • Fixed an issue where you could see through parts of the cliff next to the Dam
  • Fixed an issue where the terrain was raised, leaving a hole behind that lead to under the map

See you in the fray

– Team Flix

Experimental Branch Update! v0.3.4

Greetings Pioneers!

Small update for you all this week while we’re preparing larger content drops, we’ve added a bunch of new item meshes (15 in total) as previously these were placeholders. Most of the team are chomping at the bit to get elements like vehicles in, however these must coincide with expansion of the world in general to work with the current gameplay loop. Many bugs that have infested multiplayer also need to be squashed before multiplayer releases can be pushed out.

Which means.. more updates to come!

Change list for this weekends update is as follows:

Additions

  • Added new drop Item assets for: Accelerant, Advanced Wiring Kit, Carbyne, Compressor, Dynamo, Electromagnet, Focusing Lens, Graphene, Matter Converter, Memory Alloy, Mesh, Nano Tubes, Plasmafire, Polyaniline, Reinforced Glass, Silicone Memory Rubber and Simple Wiring.
  • New Maintenance Station added

Changes

  • Reduced shiv deterioration amount
  • Collisions with button meshes updated

Bug fixes

  • Fixed an issue where Drop Bags have interaction text and icons, now we only have icons as intended.  
  • Fixed an issue where it was very difficult to interact with the objective button on top of the tower
  • Fixed an issue where you couldn’t pick up certain types of scrap metal meshes
  • Fixed an issue where parts of the terrain near the Dam entrance would float  
  • Fixed an issue where you would clip into parts of a cliff edge next to the top of the Dam

See you in the fray,

– Team Flix

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Eden Star is a product of the GamesLab West Midlands programme, developed by Creative England and supported by the Regional Growth Fund.

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