Monthly Archives: November 2014

Dev Update – The Dark Night

Greetings Traveller,

Today we thought we would give you a sneaky wee glimpse at the world of Pharus 7. Until now you may have seen snapshots, this video however shows the hostile planet at its most benign. Our verdant paradise provides ample opportunity for players to harness the organic environment, gathering minerals in order to bolster your defences in preparation of the belligerent dusk. At sunset the tranquil day gives way to the terror stricken darkness, the indigenous and injurious creatures of Pharus, drawn to the powerful energy of your Eden Kit will attempt to swarm your defences, laying siege to your base and ridding the planet of your alien threat.

eden star day night cycle

For later releases of the game we are working on making the air itself corrosive on the planets surface. During the day sunlight will alleviate the deadly effects of the atmosphere, meaning resource rich caves becoming a tempting but potentially fatal foray into darkness. The deep shade of the forests will be an intimidating prospect, forcing players to improvise, blasting and shooting out the canopy to feel the reassuring warmth a distant unearthly sun and providing respite from the toxic atmosphere.

In Eden Star surviving the night requires a conglomeration of ingenuity, preparedness and skill. Hunkering down and waiting for the dawn is simply not an option here, on Pharus 7 the night is most deadly before the dawn. Each day on Pharus is a reward, not a given.

More updates to follow!

Weapon Crafting : FL Mk9 Pistol

Greetings Pioneers!

As we move ever closer to launch we can start giving you more information about one of the coolest parts of Eden Star, I am of course talking about the weapons!

Although the MATA-Tool (The super awesome power glove you’ve seen previously) is undoubtedly the ‘piece de resistance’, I’m here to talk to you about the slightly more traditional weapons. In this particular case the FL Mk9 Pistol blueprint.

eden star pistol

From concept to implementation the way we construct firearms, and more specifically; sidearms, has been through a lot of progressive iterations to get to the final designs. The team has done a lot of research into both real and fictional firearms which has helped to not only forge a vision of the type of sidearms we want to be able to make, but also the feel of them too. This research helped us realise that what worked in real life might not necessarily work in the game world. This resulted in a lot of time and effort tweaking designs, animations, PFX and audio. At this stage, we have now implemented a single sidearm for the first release, constructed as a whole unit, this allowed us to shift focus onto the balancing of this pistol… As the ability for any sidearm to devastate an entire cliff face with a single shot seemed a tad overzealous…

How we envisage weapon crafting and creation working in Eden Star at some stage AFTER the first release (To clarify – the following feature will not be in the first release, but you will be able to craft this pistol as a whole weapon), is that certain parts of the weapon will be able to be crafted from different blueprints. In the case of this pistol the player would have found, salvaged and crafted the;

– Grip
– Barrel
– Power source

All from a FL Mk9 blueprint, you can see this in the aesthetic of the pistol, defined by the differently shaded parts.

Other blueprint parts will be inter-compatible (similar to the latest Dead Space crafting system) but each part will be still be specific to the weapon type, ie. Pistol, Rifle, Pulse, etc.)

Below is a brief work-in-progress preview of one of the FL MK9 Pistol blueprint; firing self propelled micro concussion missiles. As this is a military, and not a Spire grade firearm, it works off old-world, projectile-based technology and is therefore not powered via a Teslinium core. The advantage to compiling primitive firearm blueprints such as the FL Mk9, is that the base model is extremely reliable and fairly easy to restock when searching for materials to convert to ammunition.

More updates to follow!