Dev Update – SplinterMites…

Hello again from the quaint countryside offices of Flix!

We’re currently showing the pre-alpha demo at EGX Rezzed in Birmingham, and will be until Sunday, so if you’re in the area, why not come over for a look, and chat with some of the devs! It’s a great event, and we’re all very impressed at the quality and creativity of the other Indie games on display. There’s a huge variety of cool ideas, so we encourage everyone who can to check them out in this vibrant showroom setting! It’s an experience you can’t really recreate at home.

The SplinterMite

eden star splintermite model preview

You may remember this post from a while ago when we revealed the concept art for our first ground-based enemy, the SplinterMite. Since then, we’ve been doing a lot of other work on the game, but we certainly haven’t neglected our ugly little friend! The model and textures have been polished up to final game level, and the animations have been developed ready for the AI to be implemented. Right now, they’ve barely got any AI controlling them, but it’s great fun to see them running around the level, and even more fun to blast them and throw them around the landscape!

We’ll be revealing footage of the SpliterMite in-world and scurrying around soon, so stay tuned for more!

The SplinterMite will be able to burrow into the soft earth, and tunnel undetected, unless you force them to surface again. Your structures will be built on sturdy foundations, which the Splintermite cannot burrow through, so the design of your base will help protect yourself from these pack-hunters!

Though SplinterMites are small (about the size of a Labrador, if a Labrador had chitinous armour plates, stabbing blades for legs, and a powerful beak ), they tend to be found moving in packs, and can have unpredictable aggressive behavior.

Stay tuned for further news!