Eden Star Update #5

Hello again!

We’re sorry about the lack of news last Friday! We are still awaiting permission to show you some exciting things we’ve been working on. When we receive the go-ahead we’ll post it straight up for you!

Development team:

  • Working on a new behaviour system for ground-based AI
  • Working on improving physics interaction
  • Getting the construction system framework in place
  • Organising Blueprint-to-script communications
  • Improving the mantling system
  • Researching ways to improve level-streaming performance

Designers

  • Our designers have locked themselves in a room for days, inventing all sorts of exciting stuff including planning how materials, modules, upgrades and generators work
  • Continued sculpting of our large-scale map

Artists

  • Improving our HUD and introducing new elements that should give you more situational awareness in a fight
  • Weapon design! Both on the MATA-Tool and off. Some very cool concepts.
  • Refining our vegetation

Animators

  • Getting the first-person mesh in Engine with all the first-person animations for MATA-Tool interactions