Eden Star Update #8

Hi everyone!

We’ve got a double post tonight! First, this weekly Eden Star update post, and in a few hours, a BIG ONE about our UI and HUD. So stay tuned!

Here’s some of what the team has been doing:

Development team:

  • Continuing work on some awesome multiplayer LAN tests
  • Testing Network and executable builds

Designers:

  • Further passes over the large-scale map, and populating it with more interesting features
  • Prototyping new LOD (Level of detail) systems for organic assets
  • White-boxing terrain features

Artists:

  • Producing amazing, inspirational concept pieces for environment types and features
  • Recreating our old MATA-Tool particle effects, but 200% more awesome
  • Making the first visual pass, in-engine, of our Construction UI (we will touch on this in our next update!)

Animators:

  • Refining movement anims, getting them to replicate across network
  • Further passes on wall-run and freerunning animations for 3rd-person