Experimental Branch Update! v0.3.5

Greetings Pioneers!

Another minor update, but a nice shiny one none the less whilst we work towards the bigger things. If there are any small tweaks, we’re on it like a moth to flame!

If you’re unfamiliar with how you can get access to these experimental updates of our later builds, please follow our previous post here – https://steamcommunity.com/games/EdenStar/announcements/detail/2695856977249967340


Updated inventory icons for:

  • AdvancedWiringKit
  • BasicWiringKit
  • Dynamo – NEW
  • Electromagnet
  • Graphene
  • Matter Converter – NEW
  • MemoryAlloy
  • Mesh
  • NanoTubes
  • PlasmaFire
  • Polyaniline – NEW
  • ReinforcedGlass
  • SiliconeRubber


  • Smoothed out multiple areas of sharp terrain geometry near cliff edges

Bug fixes

  • Fixed an issue where random bumps of terrain would appear at the camp behind the Tower
  • Fixed up some roads that would float above the terrain
  • Fixed an issue where unwanted rock textures would appear on sandy areas
  • Fixed an issue where bullet hit decals would look the same on every material
  • Fixed an issue where you could see through parts of the cliff next to the Dam
  • Fixed an issue where the terrain was raised, leaving a hole behind that lead to under the map

See you in the fray

– Team Flix